#include "FortControllerComponent_Interaction.h" #include "FortInteractContextInfo.h" void UFortControllerComponent_Interaction::ServerAttemptInteract_Implementation(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData) { } bool UFortControllerComponent_Interaction::ServerAttemptInteract_Validate(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData) { return true; } UFortInteractContextInfo* UFortControllerComponent_Interaction::K2_GetInteractResponse() { return NULL; } void UFortControllerComponent_Interaction::FixupInteractionWidgetsOnUnzoom() { } UFortControllerComponent_Interaction::UFortControllerComponent_Interaction() { this->LongInteractAudioComponent = NULL; this->PossibleInteractContextInfo = CreateDefaultSubobject(TEXT("PossibleInteractContextInfo")); this->InteractResponse = NULL; this->InteractActor = NULL; this->bFilterInteractrTracesBehindMyFortPawn = true; this->MobileUpdateCachedInteractActorsCooldown = 0.00f; this->MobileUpdateCachedInteractActorsCooldownLength = 5.00f; this->bTapInteractEnabled = false; this->bHoldingUse = false; this->bRetryUse = false; this->bAllowRetryUse = true; this->bAthena = false; this->bShouldBlockInteractionsForAllVehiclePassengers = false; this->AutoDoorInteractResponse = NULL; }