Files
2026-04-22 15:51:07 +02:00

48 lines
1.3 KiB
C++

#include "FortCollectionBookManager.h"
bool UFortCollectionBookManager::UnSlotItem(const UFortAccountItem* Item) {
return false;
}
bool UFortCollectionBookManager::SlotItem(const UFortAccountItem* Item, FName SlotId) {
return false;
}
bool UFortCollectionBookManager::PurchaseItem(const UFortAccountItem* Item) {
return false;
}
void UFortCollectionBookManager::PopulateCollectionBookRewards(TArray<FFortCollectionBookRewards>& OutAvailableRewards) {
}
UFortItem* UFortCollectionBookManager::GetItemInSlot(FName SlotId) const {
return NULL;
}
float UFortCollectionBookManager::GetBookXPPercentToNextLevel(int32 CurrentLevel, int32 NewXP) const {
return 0.0f;
}
int32 UFortCollectionBookManager::GetBookTotalXPToNextLevel(int32 CurrentLevel) const {
return 0;
}
void UFortCollectionBookManager::ClaimReward(const FFortCollectionBookRewards& RewardToClaim, int32 RewardIndex) {
}
bool UFortCollectionBookManager::CanSlotItem(const UFortAccountItem* AccountItem, bool bOnlyAllowIfSlotEmpty, FName& OutSlotId) const {
return false;
}
int32 UFortCollectionBookManager::CalculatePageXp(FName PageId) const {
return 0;
}
int32 UFortCollectionBookManager::CalculateBookXp() const {
return 0;
}
UFortCollectionBookManager::UFortCollectionBookManager() {
}