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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#include "FortCollectionBookManager.h"
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bool UFortCollectionBookManager::UnSlotItem(const UFortAccountItem* Item) {
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return false;
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}
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bool UFortCollectionBookManager::SlotItem(const UFortAccountItem* Item, FName SlotId) {
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return false;
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}
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bool UFortCollectionBookManager::PurchaseItem(const UFortAccountItem* Item) {
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return false;
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}
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void UFortCollectionBookManager::PopulateCollectionBookRewards(TArray<FFortCollectionBookRewards>& OutAvailableRewards) {
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}
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UFortItem* UFortCollectionBookManager::GetItemInSlot(FName SlotId) const {
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return NULL;
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}
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float UFortCollectionBookManager::GetBookXPPercentToNextLevel(int32 CurrentLevel, int32 NewXP) const {
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return 0.0f;
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}
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int32 UFortCollectionBookManager::GetBookTotalXPToNextLevel(int32 CurrentLevel) const {
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return 0;
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}
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void UFortCollectionBookManager::ClaimReward(const FFortCollectionBookRewards& RewardToClaim, int32 RewardIndex) {
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}
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bool UFortCollectionBookManager::CanSlotItem(const UFortAccountItem* AccountItem, bool bOnlyAllowIfSlotEmpty, FName& OutSlotId) const {
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return false;
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}
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int32 UFortCollectionBookManager::CalculatePageXp(FName PageId) const {
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return 0;
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}
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int32 UFortCollectionBookManager::CalculateBookXp() const {
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return 0;
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}
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UFortCollectionBookManager::UFortCollectionBookManager() {
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}
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