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21 lines
754 B
C++
21 lines
754 B
C++
#include "FortClientAnnouncement_Conversation.h"
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#include "Components/AudioComponent.h"
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#include "Net/UnrealNetwork.h"
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void AFortClientAnnouncement_Conversation::CurrentSentenceAudioFinished() {
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}
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void AFortClientAnnouncement_Conversation::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortClientAnnouncement_Conversation, ConversationData);
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}
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AFortClientAnnouncement_Conversation::AFortClientAnnouncement_Conversation() {
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this->SpeechComponent = CreateDefaultSubobject<UAudioComponent>(TEXT("SpeechComponent_0"));
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this->bAutoPlayConversation = true;
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this->bCurrentlyPlaying = false;
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this->CurrentSentenceIndex = -1;
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}
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