Files
UnrealEvent/Project/Source/FortniteGame/Private/FortClientAnnouncement_Conversation.cpp
2026-04-22 15:51:07 +02:00

21 lines
754 B
C++

#include "FortClientAnnouncement_Conversation.h"
#include "Components/AudioComponent.h"
#include "Net/UnrealNetwork.h"
void AFortClientAnnouncement_Conversation::CurrentSentenceAudioFinished() {
}
void AFortClientAnnouncement_Conversation::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortClientAnnouncement_Conversation, ConversationData);
}
AFortClientAnnouncement_Conversation::AFortClientAnnouncement_Conversation() {
this->SpeechComponent = CreateDefaultSubobject<UAudioComponent>(TEXT("SpeechComponent_0"));
this->bAutoPlayConversation = true;
this->bCurrentlyPlaying = false;
this->CurrentSentenceIndex = -1;
}