#include "FortClientAnnouncement_Conversation.h" #include "Components/AudioComponent.h" #include "Net/UnrealNetwork.h" void AFortClientAnnouncement_Conversation::CurrentSentenceAudioFinished() { } void AFortClientAnnouncement_Conversation::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortClientAnnouncement_Conversation, ConversationData); } AFortClientAnnouncement_Conversation::AFortClientAnnouncement_Conversation() { this->SpeechComponent = CreateDefaultSubobject(TEXT("SpeechComponent_0")); this->bAutoPlayConversation = true; this->bCurrentlyPlaying = false; this->CurrentSentenceIndex = -1; }