Files
UnrealEvent/Project/Source/FortniteGame/Private/FortClientAnnouncementManager.cpp
2026-04-22 15:51:07 +02:00

20 lines
678 B
C++

#include "FortClientAnnouncementManager.h"
#include "Net/UnrealNetwork.h"
void AFortClientAnnouncementManager::OnRep_ClientAnnouncements(TArray<AFortClientAnnouncement*>& PreviousClientAnnouncements) {
}
void AFortClientAnnouncementManager::OnRep_CancelledAnnouncements() {
}
void AFortClientAnnouncementManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortClientAnnouncementManager, ClientAnnouncements);
DOREPLIFETIME(AFortClientAnnouncementManager, CancelledAnnouncements);
}
AFortClientAnnouncementManager::AFortClientAnnouncementManager() {
}