#include "FortClientAnnouncementManager.h" #include "Net/UnrealNetwork.h" void AFortClientAnnouncementManager::OnRep_ClientAnnouncements(TArray& PreviousClientAnnouncements) { } void AFortClientAnnouncementManager::OnRep_CancelledAnnouncements() { } void AFortClientAnnouncementManager::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortClientAnnouncementManager, ClientAnnouncements); DOREPLIFETIME(AFortClientAnnouncementManager, CancelledAnnouncements); } AFortClientAnnouncementManager::AFortClientAnnouncementManager() { }