Files
UnrealEvent/Project/Source/FortniteGame/Private/FortChallengeBundleScheduleDefinition.cpp
2026-04-22 15:51:07 +02:00

34 lines
970 B
C++

#include "FortChallengeBundleScheduleDefinition.h"
int32 UFortChallengeBundleScheduleDefinition::GetSortPriority() const {
return 0;
}
int32 UFortChallengeBundleScheduleDefinition::GetNumBundles() const {
return 0;
}
FString UFortChallengeBundleScheduleDefinition::GetEventName() const {
return TEXT("");
}
FString UFortChallengeBundleScheduleDefinition::GetCalendarEventName() const {
return TEXT("");
}
TArray<UFortChallengeBundleItemDefinition*> UFortChallengeBundleScheduleDefinition::GetBundleDefinitions() const {
return TArray<UFortChallengeBundleItemDefinition*>();
}
bool UFortChallengeBundleScheduleDefinition::DoesChallengeBundleScheduleExpire() const {
return false;
}
UFortChallengeBundleScheduleDefinition::UFortChallengeBundleScheduleDefinition() {
this->CleanUpOnBundleCompletion = false;
this->bSeperateEachBundleForDisplay = false;
this->bSeperateEachBundleForTracking = false;
this->SortPriority = 0;
}