Files
2026-04-22 15:51:07 +02:00

30 lines
896 B
C++

#include "FortCarriedObject.h"
#include "GameFramework/ProjectileMovementComponent.h"
#include "Net/UnrealNetwork.h"
void AFortCarriedObject::ReturnToSpawnPoint() {
}
void AFortCarriedObject::OnRep_HolderInfo(FCarriedObjectAttachmentInfo& PreviousInfo) {
}
AActor* AFortCarriedObject::GetHoldingActor() const {
return NULL;
}
void AFortCarriedObject::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortCarriedObject, HolderInfo);
DOREPLIFETIME(AFortCarriedObject, Team);
DOREPLIFETIME(AFortCarriedObject, SpawnPointActor);
}
AFortCarriedObject::AFortCarriedObject() {
this->ProjectileComp = CreateDefaultSubobject<UProjectileMovementComponent>(TEXT("ProjectileComp0"));
this->bPickupOnTouch = false;
this->Team = 0;
this->SpawnPointActor = NULL;
}