#include "FortCarriedObject.h" #include "GameFramework/ProjectileMovementComponent.h" #include "Net/UnrealNetwork.h" void AFortCarriedObject::ReturnToSpawnPoint() { } void AFortCarriedObject::OnRep_HolderInfo(FCarriedObjectAttachmentInfo& PreviousInfo) { } AActor* AFortCarriedObject::GetHoldingActor() const { return NULL; } void AFortCarriedObject::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortCarriedObject, HolderInfo); DOREPLIFETIME(AFortCarriedObject, Team); DOREPLIFETIME(AFortCarriedObject, SpawnPointActor); } AFortCarriedObject::AFortCarriedObject() { this->ProjectileComp = CreateDefaultSubobject(TEXT("ProjectileComp0")); this->bPickupOnTouch = false; this->Team = 0; this->SpawnPointActor = NULL; }