Files
2026-04-22 15:51:07 +02:00

33 lines
1.3 KiB
C++

#include "FortCameraMode_ThirdPerson.h"
UFortCameraMode_ThirdPerson::UFortCameraMode_ThirdPerson() {
this->FOV = 90.00f;
this->CrucibleFOV = -1.00f;
this->CameraSpaceForwardDistance = 0.00f;
this->bClampCameraPitch = false;
this->bClampCameraYaw = false;
this->CameraPitchMin = -89.90f;
this->CameraPitchMax = 89.90f;
this->CameraYawMin = -189.90f;
this->CameraYawMax = 189.90f;
this->CameraOrigin = ECameraOrigin::ViewTargetTransform;
this->ViewTargetAlignmentFlipInterpDuration = 0.50f;
this->bSupportsShoulderSwap = true;
this->PenetrationBlendInTime = 0.10f;
this->PenetrationBlendOutTime = 0.15f;
this->bPreventPenetration = true;
this->bDoPredictiveAvoidance = true;
this->CollisionPushOutDistance = 2.00f;
this->HidePawnPenetrationPercent = 0.00f;
this->BlendAlpha = 0.00f;
this->PenetrationAvoidanceFeelers.AddDefaulted(7);
this->SafeLocToAimLineBlockedPct = 0.00f;
this->AimLineToDesiredPosBlockedPct = 0.00f;
this->LastDrawDebugTime = -340282346638528859811704183484516925440.00f;
this->ViewTargetAlignmentFlipInterpTime = 0.00f;
this->IgnoreActorForCameraPenetration = NULL;
this->bWasInVehicle = false;
this->PreviousIgnoreActorForCameraPenetration = NULL;
}