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https://github.com/ApfelTeeSaft/UnrealEvent.git
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33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
#include "FortCameraMode_ThirdPerson.h"
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UFortCameraMode_ThirdPerson::UFortCameraMode_ThirdPerson() {
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this->FOV = 90.00f;
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this->CrucibleFOV = -1.00f;
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this->CameraSpaceForwardDistance = 0.00f;
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this->bClampCameraPitch = false;
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this->bClampCameraYaw = false;
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this->CameraPitchMin = -89.90f;
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this->CameraPitchMax = 89.90f;
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this->CameraYawMin = -189.90f;
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this->CameraYawMax = 189.90f;
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this->CameraOrigin = ECameraOrigin::ViewTargetTransform;
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this->ViewTargetAlignmentFlipInterpDuration = 0.50f;
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this->bSupportsShoulderSwap = true;
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this->PenetrationBlendInTime = 0.10f;
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this->PenetrationBlendOutTime = 0.15f;
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this->bPreventPenetration = true;
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this->bDoPredictiveAvoidance = true;
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this->CollisionPushOutDistance = 2.00f;
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this->HidePawnPenetrationPercent = 0.00f;
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this->BlendAlpha = 0.00f;
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this->PenetrationAvoidanceFeelers.AddDefaulted(7);
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this->SafeLocToAimLineBlockedPct = 0.00f;
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this->AimLineToDesiredPosBlockedPct = 0.00f;
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this->LastDrawDebugTime = -340282346638528859811704183484516925440.00f;
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this->ViewTargetAlignmentFlipInterpTime = 0.00f;
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this->IgnoreActorForCameraPenetration = NULL;
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this->bWasInVehicle = false;
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this->PreviousIgnoreActorForCameraPenetration = NULL;
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}
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