#include "FortCameraMode_ThirdPerson.h" UFortCameraMode_ThirdPerson::UFortCameraMode_ThirdPerson() { this->FOV = 90.00f; this->CrucibleFOV = -1.00f; this->CameraSpaceForwardDistance = 0.00f; this->bClampCameraPitch = false; this->bClampCameraYaw = false; this->CameraPitchMin = -89.90f; this->CameraPitchMax = 89.90f; this->CameraYawMin = -189.90f; this->CameraYawMax = 189.90f; this->CameraOrigin = ECameraOrigin::ViewTargetTransform; this->ViewTargetAlignmentFlipInterpDuration = 0.50f; this->bSupportsShoulderSwap = true; this->PenetrationBlendInTime = 0.10f; this->PenetrationBlendOutTime = 0.15f; this->bPreventPenetration = true; this->bDoPredictiveAvoidance = true; this->CollisionPushOutDistance = 2.00f; this->HidePawnPenetrationPercent = 0.00f; this->BlendAlpha = 0.00f; this->PenetrationAvoidanceFeelers.AddDefaulted(7); this->SafeLocToAimLineBlockedPct = 0.00f; this->AimLineToDesiredPosBlockedPct = 0.00f; this->LastDrawDebugTime = -340282346638528859811704183484516925440.00f; this->ViewTargetAlignmentFlipInterpTime = 0.00f; this->IgnoreActorForCameraPenetration = NULL; this->bWasInVehicle = false; this->PreviousIgnoreActorForCameraPenetration = NULL; }