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2026-04-22 15:51:07 +02:00

16 lines
650 B
C++

#include "FortBuildingUpgradedParams.h"
void UFortBuildingUpgradedParams::SetParams(ABuildingActor* _OriginalBuilding, ABuildingActor* _NewBuilding, EFortBuildingType _BuildingType, AFortPlayerController* _Editor, UFortBuildingUpgradedParams*& ThisParam) {
}
void UFortBuildingUpgradedParams::BreakParams(ABuildingActor*& _OriginalBuilding, ABuildingActor*& _NewBuilding, EFortBuildingType& _BuildingType, AFortPlayerController*& _Editor) {
}
UFortBuildingUpgradedParams::UFortBuildingUpgradedParams() {
this->OriginalBuilding = NULL;
this->NewBuilding = NULL;
this->BuildingType = EFortBuildingType::Wall;
this->Editor = NULL;
}