#include "FortBuildingUpgradedParams.h" void UFortBuildingUpgradedParams::SetParams(ABuildingActor* _OriginalBuilding, ABuildingActor* _NewBuilding, EFortBuildingType _BuildingType, AFortPlayerController* _Editor, UFortBuildingUpgradedParams*& ThisParam) { } void UFortBuildingUpgradedParams::BreakParams(ABuildingActor*& _OriginalBuilding, ABuildingActor*& _NewBuilding, EFortBuildingType& _BuildingType, AFortPlayerController*& _Editor) { } UFortBuildingUpgradedParams::UFortBuildingUpgradedParams() { this->OriginalBuilding = NULL; this->NewBuilding = NULL; this->BuildingType = EFortBuildingType::Wall; this->Editor = NULL; }