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2026-04-22 15:51:07 +02:00

15 lines
561 B
C++

#include "FortBuildingDamagedParams.h"
void UFortBuildingDamagedParams::SetParams(ABuildingActor* _Building, EFortBuildingType _BuildingType, AController* _DamagedBy, float _DamageAmount, UFortBuildingDamagedParams*& ThisParam) {
}
void UFortBuildingDamagedParams::BreakParams(ABuildingActor*& _Building, EFortBuildingType& _BuildingType, AController*& _DamagedBy, float& _DamageAmount) {
}
UFortBuildingDamagedParams::UFortBuildingDamagedParams() {
this->Building = NULL;
this->BuildingType = EFortBuildingType::Wall;
this->DamagedBy = NULL;
}