#include "FortBuildingDamagedParams.h" void UFortBuildingDamagedParams::SetParams(ABuildingActor* _Building, EFortBuildingType _BuildingType, AController* _DamagedBy, float _DamageAmount, UFortBuildingDamagedParams*& ThisParam) { } void UFortBuildingDamagedParams::BreakParams(ABuildingActor*& _Building, EFortBuildingType& _BuildingType, AController*& _DamagedBy, float& _DamageAmount) { } UFortBuildingDamagedParams::UFortBuildingDamagedParams() { this->Building = NULL; this->BuildingType = EFortBuildingType::Wall; this->DamagedBy = NULL; }