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29 lines
792 B
C++
29 lines
792 B
C++
#include "FortAthenaMutator_TeamSettings.h"
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void AFortAthenaMutator_TeamSettings::SetTeamContext(uint8 TeamIndex) {
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}
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bool AFortAthenaMutator_TeamSettings::RemoveDataSource(const UObject* DataSource) {
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return false;
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}
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uint8 AFortAthenaMutator_TeamSettings::GetTeamContext() const {
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return 0;
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}
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UFortTeamSettingsComponent* AFortAthenaMutator_TeamSettings::GetComponentForEnabledSetting(const FName& PropertyName, bool bFallbackToDefaultTeam) const {
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return NULL;
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}
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bool AFortAthenaMutator_TeamSettings::AddDataSourceForTeam(uint8 TeamIndex, const UObject* DataSource) {
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return false;
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}
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AFortAthenaMutator_TeamSettings::AFortAthenaMutator_TeamSettings() {
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this->TeamSettingsClass = NULL;
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this->DefaultTeamSettings = NULL;
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this->CurrentTeamSettings = NULL;
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}
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