Files
UnrealEvent/Project/Source/FortniteGame/Private/FortAthenaMutator_TeamSettings.cpp
2026-04-22 15:51:07 +02:00

29 lines
792 B
C++

#include "FortAthenaMutator_TeamSettings.h"
void AFortAthenaMutator_TeamSettings::SetTeamContext(uint8 TeamIndex) {
}
bool AFortAthenaMutator_TeamSettings::RemoveDataSource(const UObject* DataSource) {
return false;
}
uint8 AFortAthenaMutator_TeamSettings::GetTeamContext() const {
return 0;
}
UFortTeamSettingsComponent* AFortAthenaMutator_TeamSettings::GetComponentForEnabledSetting(const FName& PropertyName, bool bFallbackToDefaultTeam) const {
return NULL;
}
bool AFortAthenaMutator_TeamSettings::AddDataSourceForTeam(uint8 TeamIndex, const UObject* DataSource) {
return false;
}
AFortAthenaMutator_TeamSettings::AFortAthenaMutator_TeamSettings() {
this->TeamSettingsClass = NULL;
this->DefaultTeamSettings = NULL;
this->CurrentTeamSettings = NULL;
}