#include "FortAthenaMutator_TeamSettings.h" void AFortAthenaMutator_TeamSettings::SetTeamContext(uint8 TeamIndex) { } bool AFortAthenaMutator_TeamSettings::RemoveDataSource(const UObject* DataSource) { return false; } uint8 AFortAthenaMutator_TeamSettings::GetTeamContext() const { return 0; } UFortTeamSettingsComponent* AFortAthenaMutator_TeamSettings::GetComponentForEnabledSetting(const FName& PropertyName, bool bFallbackToDefaultTeam) const { return NULL; } bool AFortAthenaMutator_TeamSettings::AddDataSourceForTeam(uint8 TeamIndex, const UObject* DataSource) { return false; } AFortAthenaMutator_TeamSettings::AFortAthenaMutator_TeamSettings() { this->TeamSettingsClass = NULL; this->DefaultTeamSettings = NULL; this->CurrentTeamSettings = NULL; }