Files
UnrealEvent/Project/Source/FortniteGame/Private/FortAthenaMutator_SurvivalObjectiveData.cpp
2026-04-22 15:51:07 +02:00

16 lines
542 B
C++

#include "FortAthenaMutator_SurvivalObjectiveData.h"
FFortAthenaMutator_SurvivalObjectiveData::FFortAthenaMutator_SurvivalObjectiveData() {
this->BuildingActorObjectiveClass = NULL;
this->ActivationSafezoneIndex = 0;
this->bEndMatchOnDestroy = false;
this->bSpawnOnPOI = false;
this->bClearAreaOnSpawn = false;
this->ClearAreaRadiusOverride = 0.00f;
this->ClearAreaHalfHeightOverride = 0.00f;
this->bIsSpecialActor = false;
this->RandomizedPOICount = 0;
this->SpawnedBuildingActorObjective = NULL;
}