#include "FortAthenaMutator_SurvivalObjectiveData.h" FFortAthenaMutator_SurvivalObjectiveData::FFortAthenaMutator_SurvivalObjectiveData() { this->BuildingActorObjectiveClass = NULL; this->ActivationSafezoneIndex = 0; this->bEndMatchOnDestroy = false; this->bSpawnOnPOI = false; this->bClearAreaOnSpawn = false; this->ClearAreaRadiusOverride = 0.00f; this->ClearAreaHalfHeightOverride = 0.00f; this->bIsSpecialActor = false; this->RandomizedPOICount = 0; this->SpawnedBuildingActorObjective = NULL; }