mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
#include "FortAthenaMutator_Goose.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaMutator_Goose::OnVehicleStolen(uint8 OldID, uint8 NewID) {
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}
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void AFortAthenaMutator_Goose::OnVehicleDied(AFortAthenaVehicle* DestroyedVehicle, const FGameplayTagContainer& InTags, AController* EventInstigator, AActor* DamageCauser) {
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}
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void AFortAthenaMutator_Goose::OnPlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContainerTags) {
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}
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void AFortAthenaMutator_Goose::OnPawnDied(AFortPlayerPawnAthena* PlayerPawn) {
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}
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void AFortAthenaMutator_Goose::OnGamePhaseChanged(EAthenaGamePhase NewPhase) {
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}
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void AFortAthenaMutator_Goose::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaMutator_Goose, SquadInfoArray);
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}
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AFortAthenaMutator_Goose::AFortAthenaMutator_Goose() {
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this->VehicleClass = NULL;
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this->SiphonEffectForPlanes = NULL;
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this->PickupClass = NULL;
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this->BoundsXYSplineClass = NULL;
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}
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