Files
2026-04-22 15:51:07 +02:00

32 lines
1.0 KiB
C++

#include "FortAthenaMutator_Goose.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_Goose::OnVehicleStolen(uint8 OldID, uint8 NewID) {
}
void AFortAthenaMutator_Goose::OnVehicleDied(AFortAthenaVehicle* DestroyedVehicle, const FGameplayTagContainer& InTags, AController* EventInstigator, AActor* DamageCauser) {
}
void AFortAthenaMutator_Goose::OnPlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContainerTags) {
}
void AFortAthenaMutator_Goose::OnPawnDied(AFortPlayerPawnAthena* PlayerPawn) {
}
void AFortAthenaMutator_Goose::OnGamePhaseChanged(EAthenaGamePhase NewPhase) {
}
void AFortAthenaMutator_Goose::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_Goose, SquadInfoArray);
}
AFortAthenaMutator_Goose::AFortAthenaMutator_Goose() {
this->VehicleClass = NULL;
this->SiphonEffectForPlanes = NULL;
this->PickupClass = NULL;
this->BoundsXYSplineClass = NULL;
}