#include "FortAthenaMutator_Goose.h" #include "Net/UnrealNetwork.h" void AFortAthenaMutator_Goose::OnVehicleStolen(uint8 OldID, uint8 NewID) { } void AFortAthenaMutator_Goose::OnVehicleDied(AFortAthenaVehicle* DestroyedVehicle, const FGameplayTagContainer& InTags, AController* EventInstigator, AActor* DamageCauser) { } void AFortAthenaMutator_Goose::OnPlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContainerTags) { } void AFortAthenaMutator_Goose::OnPawnDied(AFortPlayerPawnAthena* PlayerPawn) { } void AFortAthenaMutator_Goose::OnGamePhaseChanged(EAthenaGamePhase NewPhase) { } void AFortAthenaMutator_Goose::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortAthenaMutator_Goose, SquadInfoArray); } AFortAthenaMutator_Goose::AFortAthenaMutator_Goose() { this->VehicleClass = NULL; this->SiphonEffectForPlanes = NULL; this->PickupClass = NULL; this->BoundsXYSplineClass = NULL; }