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24 lines
752 B
C++
24 lines
752 B
C++
#include "FortAthenaMutator_Fill.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaMutator_Fill::OnPlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContainerTags) {
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}
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void AFortAthenaMutator_Fill::OnMutatorGameplayEvent(int32 EventId, int32 EventParam1, int32 EventParam2, int32 EventParam3) {
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}
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void AFortAthenaMutator_Fill::OnGamePhaseChanged(EAthenaGamePhase GamePhase) {
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}
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void AFortAthenaMutator_Fill::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaMutator_Fill, LavaFloor);
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}
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AFortAthenaMutator_Fill::AFortAthenaMutator_Fill() {
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this->FloorActorClass = NULL;
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this->LavaFloor = NULL;
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}
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