#include "FortAthenaMutator_Fill.h" #include "Net/UnrealNetwork.h" void AFortAthenaMutator_Fill::OnPlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContainerTags) { } void AFortAthenaMutator_Fill::OnMutatorGameplayEvent(int32 EventId, int32 EventParam1, int32 EventParam2, int32 EventParam3) { } void AFortAthenaMutator_Fill::OnGamePhaseChanged(EAthenaGamePhase GamePhase) { } void AFortAthenaMutator_Fill::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortAthenaMutator_Fill, LavaFloor); } AFortAthenaMutator_Fill::AFortAthenaMutator_Fill() { this->FloorActorClass = NULL; this->LavaFloor = NULL; }