Files
UnrealEvent/Project/Source/FortniteGame/Private/FortAthenaHoverCarMovementComponent.cpp
2026-04-22 15:51:07 +02:00

19 lines
781 B
C++

#include "FortAthenaHoverCarMovementComponent.h"
#include "Net/UnrealNetwork.h"
void UFortAthenaHoverCarMovementComponent::ServerUpdateAthenaState_Implementation(float InThrottleInput, float InSteeringInput, const FVector InForwardVectorTarget) {
}
bool UFortAthenaHoverCarMovementComponent::ServerUpdateAthenaState_Validate(float InThrottleInput, float InSteeringInput, const FVector InForwardVectorTarget) {
return true;
}
void UFortAthenaHoverCarMovementComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortAthenaHoverCarMovementComponent, ReplicatedAthenaState);
}
UFortAthenaHoverCarMovementComponent::UFortAthenaHoverCarMovementComponent() {
}