mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
19 lines
781 B
C++
19 lines
781 B
C++
#include "FortAthenaHoverCarMovementComponent.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void UFortAthenaHoverCarMovementComponent::ServerUpdateAthenaState_Implementation(float InThrottleInput, float InSteeringInput, const FVector InForwardVectorTarget) {
|
|
}
|
|
bool UFortAthenaHoverCarMovementComponent::ServerUpdateAthenaState_Validate(float InThrottleInput, float InSteeringInput, const FVector InForwardVectorTarget) {
|
|
return true;
|
|
}
|
|
|
|
void UFortAthenaHoverCarMovementComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(UFortAthenaHoverCarMovementComponent, ReplicatedAthenaState);
|
|
}
|
|
|
|
UFortAthenaHoverCarMovementComponent::UFortAthenaHoverCarMovementComponent() {
|
|
}
|
|
|