#include "FortAthenaHoverCarMovementComponent.h" #include "Net/UnrealNetwork.h" void UFortAthenaHoverCarMovementComponent::ServerUpdateAthenaState_Implementation(float InThrottleInput, float InSteeringInput, const FVector InForwardVectorTarget) { } bool UFortAthenaHoverCarMovementComponent::ServerUpdateAthenaState_Validate(float InThrottleInput, float InSteeringInput, const FVector InForwardVectorTarget) { return true; } void UFortAthenaHoverCarMovementComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortAthenaHoverCarMovementComponent, ReplicatedAthenaState); } UFortAthenaHoverCarMovementComponent::UFortAthenaHoverCarMovementComponent() { }