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16 lines
675 B
C++
16 lines
675 B
C++
#include "FortAsyncAction_SendQuestStatEvent.h"
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UFortAsyncAction_SendQuestStatEvent* UFortAsyncAction_SendQuestStatEvent::SendClientStatEventWithTags(UFortQuestManager* NewQuestManager, FGameplayTagContainer NewTargetTags, FGameplayTagContainer NewSourceTags, FGameplayTagContainer NewContextTags, int32 NewCount) {
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return NULL;
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}
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UFortAsyncAction_SendQuestStatEvent* UFortAsyncAction_SendQuestStatEvent::SendClientStatEvent(UFortQuestManager* NewQuestManager, FDataTableRowHandle NewObjectiveStat, int32 NewCount) {
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return NULL;
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}
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UFortAsyncAction_SendQuestStatEvent::UFortAsyncAction_SendQuestStatEvent() {
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this->QuestManager = NULL;
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this->Count = 0;
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}
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