Files
UnrealEvent/Project/Source/FortniteGame/Private/FortAsyncAction_SendQuestStatEvent.cpp
2026-04-22 15:51:07 +02:00

16 lines
675 B
C++

#include "FortAsyncAction_SendQuestStatEvent.h"
UFortAsyncAction_SendQuestStatEvent* UFortAsyncAction_SendQuestStatEvent::SendClientStatEventWithTags(UFortQuestManager* NewQuestManager, FGameplayTagContainer NewTargetTags, FGameplayTagContainer NewSourceTags, FGameplayTagContainer NewContextTags, int32 NewCount) {
return NULL;
}
UFortAsyncAction_SendQuestStatEvent* UFortAsyncAction_SendQuestStatEvent::SendClientStatEvent(UFortQuestManager* NewQuestManager, FDataTableRowHandle NewObjectiveStat, int32 NewCount) {
return NULL;
}
UFortAsyncAction_SendQuestStatEvent::UFortAsyncAction_SendQuestStatEvent() {
this->QuestManager = NULL;
this->Count = 0;
}