#include "FortAsyncAction_SendQuestStatEvent.h" UFortAsyncAction_SendQuestStatEvent* UFortAsyncAction_SendQuestStatEvent::SendClientStatEventWithTags(UFortQuestManager* NewQuestManager, FGameplayTagContainer NewTargetTags, FGameplayTagContainer NewSourceTags, FGameplayTagContainer NewContextTags, int32 NewCount) { return NULL; } UFortAsyncAction_SendQuestStatEvent* UFortAsyncAction_SendQuestStatEvent::SendClientStatEvent(UFortQuestManager* NewQuestManager, FDataTableRowHandle NewObjectiveStat, int32 NewCount) { return NULL; } UFortAsyncAction_SendQuestStatEvent::UFortAsyncAction_SendQuestStatEvent() { this->QuestManager = NULL; this->Count = 0; }