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17 lines
698 B
C++
17 lines
698 B
C++
#include "FortAsyncAction_PartyDisplayManager_SetupPrefabVisuals.h"
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UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals* UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals::SetupPrefabVisuals(const APartyDisplayManager* Target, const UFortItem* NewItem, const FGuid& RequestId) {
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return NULL;
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}
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void UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals::OnRequestedCustomizationComplete(AFortPlayerPawn* Pawn) {
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}
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void UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals::OnPreviousCustomizationComplete(AFortPlayerPawn* Pawn) {
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}
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UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals::UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals() {
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this->Item = NULL;
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}
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