#include "FortAsyncAction_PartyDisplayManager_SetupPrefabVisuals.h" UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals* UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals::SetupPrefabVisuals(const APartyDisplayManager* Target, const UFortItem* NewItem, const FGuid& RequestId) { return NULL; } void UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals::OnRequestedCustomizationComplete(AFortPlayerPawn* Pawn) { } void UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals::OnPreviousCustomizationComplete(AFortPlayerPawn* Pawn) { } UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals::UFortAsyncAction_PartyDisplayManager_SetupPrefabVisuals() { this->Item = NULL; }