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17 lines
870 B
C++
17 lines
870 B
C++
#include "FortAssetManager.h"
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UFortAssetManager::UFortAssetManager() {
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this->GameData = NULL;
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this->GameDataName = TEXT("/Game/Balance/DefaultGameData.DefaultGameData");
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this->MobileGameDataName = TEXT("/Game/Balance/MobileGameData.MobileGameData");
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this->AthenaGameData = NULL;
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this->AthenaGameDataName = TEXT("/Game/Balance/AthenaGameData.AthenaGameData");
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this->FastCookTheaterPath = TEXT("/Game/World/Theaters/Theater_TEST_FastCook.Theater_TEST_FastCook");
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this->PerfMemTheaterPath = TEXT("/Game/World/Theaters/Theater_TEST_PerfMem.Theater_TEST_PerfMem");
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this->BROnlyTheaterPath = TEXT("/Game/World/Theaters/Theater_Athena.Theater_Athena");
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this->ActiveTheaterListPath = TEXT("/Game/World/ActiveTheaterList.ActiveTheaterList");
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this->BROnlyLootPackagesExclusionList.AddDefaulted(2);
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this->InstallBundleDelay = 0.00f;
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}
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