Files
2026-04-22 15:51:07 +02:00

17 lines
870 B
C++

#include "FortAssetManager.h"
UFortAssetManager::UFortAssetManager() {
this->GameData = NULL;
this->GameDataName = TEXT("/Game/Balance/DefaultGameData.DefaultGameData");
this->MobileGameDataName = TEXT("/Game/Balance/MobileGameData.MobileGameData");
this->AthenaGameData = NULL;
this->AthenaGameDataName = TEXT("/Game/Balance/AthenaGameData.AthenaGameData");
this->FastCookTheaterPath = TEXT("/Game/World/Theaters/Theater_TEST_FastCook.Theater_TEST_FastCook");
this->PerfMemTheaterPath = TEXT("/Game/World/Theaters/Theater_TEST_PerfMem.Theater_TEST_PerfMem");
this->BROnlyTheaterPath = TEXT("/Game/World/Theaters/Theater_Athena.Theater_Athena");
this->ActiveTheaterListPath = TEXT("/Game/World/ActiveTheaterList.ActiveTheaterList");
this->BROnlyLootPackagesExclusionList.AddDefaulted(2);
this->InstallBundleDelay = 0.00f;
}