#include "FortAssetManager.h" UFortAssetManager::UFortAssetManager() { this->GameData = NULL; this->GameDataName = TEXT("/Game/Balance/DefaultGameData.DefaultGameData"); this->MobileGameDataName = TEXT("/Game/Balance/MobileGameData.MobileGameData"); this->AthenaGameData = NULL; this->AthenaGameDataName = TEXT("/Game/Balance/AthenaGameData.AthenaGameData"); this->FastCookTheaterPath = TEXT("/Game/World/Theaters/Theater_TEST_FastCook.Theater_TEST_FastCook"); this->PerfMemTheaterPath = TEXT("/Game/World/Theaters/Theater_TEST_PerfMem.Theater_TEST_PerfMem"); this->BROnlyTheaterPath = TEXT("/Game/World/Theaters/Theater_Athena.Theater_Athena"); this->ActiveTheaterListPath = TEXT("/Game/World/ActiveTheaterList.ActiveTheaterList"); this->BROnlyLootPackagesExclusionList.AddDefaulted(2); this->InstallBundleDelay = 0.00f; }