Files
2026-04-22 15:51:07 +02:00

42 lines
1.5 KiB
C++

#include "FortAnimInput_Skydiving.h"
FFortAnimInput_Skydiving::FFortAnimInput_Skydiving() {
this->bIsSkydivingFromLaunchPad = false;
this->bIsSkydivingFromBus = false;
this->bIsInVortex = false;
this->bIsUsingUmbrella = false;
this->bIsActivelyStrafingInAir = false;
this->bIsDiving = false;
this->bIsDivingUpInVortex = false;
this->bIsParachuteOpen = false;
this->bIsSkydiving = false;
this->bIsParachuteLeaning = false;
this->bIsSkydiveLeaning = false;
this->bIsLeaning = false;
this->bIsSkydiveDiveMode = false;
this->bParachuteLeanTransition = false;
this->bPlayedParachuteLeanTransition = false;
this->bPlaySkydiveDrift = false;
this->bSkydiveDriftDelayActive = false;
this->bSkydiveDriftAnimAllowed = false;
this->LocalAccelForward = 0.00f;
this->LocalAccelRight = 0.00f;
this->LocalVelocityRight = 0.00f;
this->SkydiveAimPitch = 0.00f;
this->SkydiveAimPitchInterpSpeed = 0.00f;
this->SkydiveAimYaw = 0.00f;
this->DeployChuteAnimRate = 0.00f;
this->SkydiveDriftAnimRate = 0.00f;
this->SkydiveDriftAnimRateCurrent = 0.00f;
this->SkydiveFidgetAnimRate = 0.00f;
this->SkydiveFidgetAnimRateCurrent = 0.00f;
this->SkydiveAdditiveAlpha = 0.00f;
this->SkydiveDriftDelay = 0.00f;
this->SkydiveDriftAnim = 0;
this->SkydiveDriftAnimMax = 0;
this->LaunchpadAnim = 0;
this->LocalAccelDir = ESkydivingDirection::Center;
this->DirectionLast = ESkydivingDirection::Center;
}