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https://github.com/ApfelTeeSaft/UnrealEvent.git
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42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
#include "FortAnimInput_Skydiving.h"
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FFortAnimInput_Skydiving::FFortAnimInput_Skydiving() {
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this->bIsSkydivingFromLaunchPad = false;
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this->bIsSkydivingFromBus = false;
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this->bIsInVortex = false;
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this->bIsUsingUmbrella = false;
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this->bIsActivelyStrafingInAir = false;
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this->bIsDiving = false;
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this->bIsDivingUpInVortex = false;
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this->bIsParachuteOpen = false;
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this->bIsSkydiving = false;
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this->bIsParachuteLeaning = false;
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this->bIsSkydiveLeaning = false;
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this->bIsLeaning = false;
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this->bIsSkydiveDiveMode = false;
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this->bParachuteLeanTransition = false;
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this->bPlayedParachuteLeanTransition = false;
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this->bPlaySkydiveDrift = false;
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this->bSkydiveDriftDelayActive = false;
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this->bSkydiveDriftAnimAllowed = false;
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this->LocalAccelForward = 0.00f;
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this->LocalAccelRight = 0.00f;
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this->LocalVelocityRight = 0.00f;
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this->SkydiveAimPitch = 0.00f;
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this->SkydiveAimPitchInterpSpeed = 0.00f;
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this->SkydiveAimYaw = 0.00f;
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this->DeployChuteAnimRate = 0.00f;
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this->SkydiveDriftAnimRate = 0.00f;
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this->SkydiveDriftAnimRateCurrent = 0.00f;
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this->SkydiveFidgetAnimRate = 0.00f;
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this->SkydiveFidgetAnimRateCurrent = 0.00f;
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this->SkydiveAdditiveAlpha = 0.00f;
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this->SkydiveDriftDelay = 0.00f;
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this->SkydiveDriftAnim = 0;
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this->SkydiveDriftAnimMax = 0;
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this->LaunchpadAnim = 0;
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this->LocalAccelDir = ESkydivingDirection::Center;
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this->DirectionLast = ESkydivingDirection::Center;
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}
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