#include "FortAnimInput_Skydiving.h" FFortAnimInput_Skydiving::FFortAnimInput_Skydiving() { this->bIsSkydivingFromLaunchPad = false; this->bIsSkydivingFromBus = false; this->bIsInVortex = false; this->bIsUsingUmbrella = false; this->bIsActivelyStrafingInAir = false; this->bIsDiving = false; this->bIsDivingUpInVortex = false; this->bIsParachuteOpen = false; this->bIsSkydiving = false; this->bIsParachuteLeaning = false; this->bIsSkydiveLeaning = false; this->bIsLeaning = false; this->bIsSkydiveDiveMode = false; this->bParachuteLeanTransition = false; this->bPlayedParachuteLeanTransition = false; this->bPlaySkydiveDrift = false; this->bSkydiveDriftDelayActive = false; this->bSkydiveDriftAnimAllowed = false; this->LocalAccelForward = 0.00f; this->LocalAccelRight = 0.00f; this->LocalVelocityRight = 0.00f; this->SkydiveAimPitch = 0.00f; this->SkydiveAimPitchInterpSpeed = 0.00f; this->SkydiveAimYaw = 0.00f; this->DeployChuteAnimRate = 0.00f; this->SkydiveDriftAnimRate = 0.00f; this->SkydiveDriftAnimRateCurrent = 0.00f; this->SkydiveFidgetAnimRate = 0.00f; this->SkydiveFidgetAnimRateCurrent = 0.00f; this->SkydiveAdditiveAlpha = 0.00f; this->SkydiveDriftDelay = 0.00f; this->SkydiveDriftAnim = 0; this->SkydiveDriftAnimMax = 0; this->LaunchpadAnim = 0; this->LocalAccelDir = ESkydivingDirection::Center; this->DirectionLast = ESkydivingDirection::Center; }