mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
#include "FortAnimInput_Quad.h"
|
|
|
|
FFortAnimInput_Quad::FFortAnimInput_Quad() {
|
|
this->bIsUsingQuad = false;
|
|
this->bIsDriver = false;
|
|
this->bIsFrontPassenger = false;
|
|
this->bIsBackPassenger = false;
|
|
this->bIsBackPassengerAndLeaning = false;
|
|
this->bIsDrifting = false;
|
|
this->bIsBoosting = false;
|
|
this->bIsReversing = false;
|
|
this->bIsBraking = false;
|
|
this->bIsMoving = false;
|
|
this->bIsMovingForward = false;
|
|
this->bIsLeaning = false;
|
|
this->bIsLeaningOrBouncing = false;
|
|
this->bIsBounceCrouching = false;
|
|
this->bIsBounceCrouched = false;
|
|
this->bIsBounceJumping = false;
|
|
this->bIsBounceRecoiling = false;
|
|
this->bIsSteeringRight = false;
|
|
this->bIsSteeringLeft = false;
|
|
this->RunForwardAlpha = 0.00f;
|
|
this->BounceCompression = 0.00f;
|
|
this->LeanPositionX = 0.00f;
|
|
this->LeanPositionY = 0.00f;
|
|
this->LeanPositionZ = 0.00f;
|
|
this->VerticalVelocity = 0.00f;
|
|
this->VerticalAcceleration = 0.00f;
|
|
this->bAimFWD = false;
|
|
this->bAimBWD = false;
|
|
this->bAimLFT = false;
|
|
this->bAimRGT = false;
|
|
this->PawnToVehicleDeltaYawAngleDegrees = 0.00f;
|
|
this->AimCardDirDeadZoneAngleDegrees = 0.00f;
|
|
this->AimCardDirAngleOffsetDegrees = 0.00f;
|
|
this->LastCardDirIndex = 0;
|
|
this->AimFWDDeltaAngleDegrees = 0.00f;
|
|
this->AimBWDDeltaAngleDegrees = 0.00f;
|
|
this->AimLFTDeltaAngleDegrees = 0.00f;
|
|
this->AimRGTDeltaAngleDegrees = 0.00f;
|
|
this->SlopePitchDegreeAngle = 0.00f;
|
|
this->SlopeRollDegreeAngle = 0.00f;
|
|
this->SteerAngle = 0.00f;
|
|
this->SteerAlpha = 0.00f;
|
|
this->SteerAngleDeadZoneDegrees = 0.00f;
|
|
this->SteeringRotation = 0.00f;
|
|
this->VehiclePitch = 0.00f;
|
|
this->VehicleRoll = 0.00f;
|
|
}
|
|
|