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2026-04-22 15:51:07 +02:00

52 lines
1.7 KiB
C++

#include "FortAnimInput_Quad.h"
FFortAnimInput_Quad::FFortAnimInput_Quad() {
this->bIsUsingQuad = false;
this->bIsDriver = false;
this->bIsFrontPassenger = false;
this->bIsBackPassenger = false;
this->bIsBackPassengerAndLeaning = false;
this->bIsDrifting = false;
this->bIsBoosting = false;
this->bIsReversing = false;
this->bIsBraking = false;
this->bIsMoving = false;
this->bIsMovingForward = false;
this->bIsLeaning = false;
this->bIsLeaningOrBouncing = false;
this->bIsBounceCrouching = false;
this->bIsBounceCrouched = false;
this->bIsBounceJumping = false;
this->bIsBounceRecoiling = false;
this->bIsSteeringRight = false;
this->bIsSteeringLeft = false;
this->RunForwardAlpha = 0.00f;
this->BounceCompression = 0.00f;
this->LeanPositionX = 0.00f;
this->LeanPositionY = 0.00f;
this->LeanPositionZ = 0.00f;
this->VerticalVelocity = 0.00f;
this->VerticalAcceleration = 0.00f;
this->bAimFWD = false;
this->bAimBWD = false;
this->bAimLFT = false;
this->bAimRGT = false;
this->PawnToVehicleDeltaYawAngleDegrees = 0.00f;
this->AimCardDirDeadZoneAngleDegrees = 0.00f;
this->AimCardDirAngleOffsetDegrees = 0.00f;
this->LastCardDirIndex = 0;
this->AimFWDDeltaAngleDegrees = 0.00f;
this->AimBWDDeltaAngleDegrees = 0.00f;
this->AimLFTDeltaAngleDegrees = 0.00f;
this->AimRGTDeltaAngleDegrees = 0.00f;
this->SlopePitchDegreeAngle = 0.00f;
this->SlopeRollDegreeAngle = 0.00f;
this->SteerAngle = 0.00f;
this->SteerAlpha = 0.00f;
this->SteerAngleDeadZoneDegrees = 0.00f;
this->SteeringRotation = 0.00f;
this->VehiclePitch = 0.00f;
this->VehicleRoll = 0.00f;
}