#include "FortAnimInput_Quad.h" FFortAnimInput_Quad::FFortAnimInput_Quad() { this->bIsUsingQuad = false; this->bIsDriver = false; this->bIsFrontPassenger = false; this->bIsBackPassenger = false; this->bIsBackPassengerAndLeaning = false; this->bIsDrifting = false; this->bIsBoosting = false; this->bIsReversing = false; this->bIsBraking = false; this->bIsMoving = false; this->bIsMovingForward = false; this->bIsLeaning = false; this->bIsLeaningOrBouncing = false; this->bIsBounceCrouching = false; this->bIsBounceCrouched = false; this->bIsBounceJumping = false; this->bIsBounceRecoiling = false; this->bIsSteeringRight = false; this->bIsSteeringLeft = false; this->RunForwardAlpha = 0.00f; this->BounceCompression = 0.00f; this->LeanPositionX = 0.00f; this->LeanPositionY = 0.00f; this->LeanPositionZ = 0.00f; this->VerticalVelocity = 0.00f; this->VerticalAcceleration = 0.00f; this->bAimFWD = false; this->bAimBWD = false; this->bAimLFT = false; this->bAimRGT = false; this->PawnToVehicleDeltaYawAngleDegrees = 0.00f; this->AimCardDirDeadZoneAngleDegrees = 0.00f; this->AimCardDirAngleOffsetDegrees = 0.00f; this->LastCardDirIndex = 0; this->AimFWDDeltaAngleDegrees = 0.00f; this->AimBWDDeltaAngleDegrees = 0.00f; this->AimLFTDeltaAngleDegrees = 0.00f; this->AimRGTDeltaAngleDegrees = 0.00f; this->SlopePitchDegreeAngle = 0.00f; this->SlopeRollDegreeAngle = 0.00f; this->SteerAngle = 0.00f; this->SteerAlpha = 0.00f; this->SteerAngleDeadZoneDegrees = 0.00f; this->SteeringRotation = 0.00f; this->VehiclePitch = 0.00f; this->VehicleRoll = 0.00f; }