mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
#include "FortAnimInput_PlayerAnimAsset.h"
|
|
|
|
FFortAnimInput_PlayerAnimAsset::FFortAnimInput_PlayerAnimAsset() {
|
|
this->bShouldApplyAimOffsetFullBody = false;
|
|
this->FullBodyAimOffsetAlpha = 0.00f;
|
|
this->UpperBodyAimOffsetAlpha = 0.00f;
|
|
this->bOverrideDisableArmsHeadAdditive = false;
|
|
this->DisableArmsHeadAdditiveOverride = 0.00f;
|
|
this->TargetingPose = NULL;
|
|
this->TargetingAimOffset = NULL;
|
|
this->NonTargetingPose = NULL;
|
|
this->NonTargetingAimOffset = NULL;
|
|
this->RelaxedPose = NULL;
|
|
this->RelaxedPoseLevel2 = NULL;
|
|
this->RelaxedAimOffset = NULL;
|
|
this->JogAdditiveBlendSpace = NULL;
|
|
this->JogAdditiveBlendSpaceRelaxed = NULL;
|
|
this->JogAdditiveBlendSpaceRelaxedLevel2 = NULL;
|
|
this->SprintAnimation = NULL;
|
|
this->SprintTargetingAnimation = NULL;
|
|
this->CrouchTargetingPose = NULL;
|
|
this->CrouchNonTargetingPose = NULL;
|
|
this->CrouchRelaxedPose = NULL;
|
|
this->CrouchWalkAdditiveBlendSpace = NULL;
|
|
this->CrouchJogAdditiveBlendSpace = NULL;
|
|
this->CrouchJogAdditiveBlendSpaceRelaxed = NULL;
|
|
this->CrouchSprintAnimation = NULL;
|
|
this->CrouchSprintTargetingAnimation = NULL;
|
|
this->IdleNoise = NULL;
|
|
this->IdleNoise_AR_DownSights = NULL;
|
|
this->bOverridePitchAndYawOffsets = false;
|
|
}
|
|
|