Files
UnrealEvent/Project/Source/FortniteGame/Private/FortAnimInput_PlayerAnimAsset.cpp
2026-04-22 15:51:07 +02:00

34 lines
1.3 KiB
C++

#include "FortAnimInput_PlayerAnimAsset.h"
FFortAnimInput_PlayerAnimAsset::FFortAnimInput_PlayerAnimAsset() {
this->bShouldApplyAimOffsetFullBody = false;
this->FullBodyAimOffsetAlpha = 0.00f;
this->UpperBodyAimOffsetAlpha = 0.00f;
this->bOverrideDisableArmsHeadAdditive = false;
this->DisableArmsHeadAdditiveOverride = 0.00f;
this->TargetingPose = NULL;
this->TargetingAimOffset = NULL;
this->NonTargetingPose = NULL;
this->NonTargetingAimOffset = NULL;
this->RelaxedPose = NULL;
this->RelaxedPoseLevel2 = NULL;
this->RelaxedAimOffset = NULL;
this->JogAdditiveBlendSpace = NULL;
this->JogAdditiveBlendSpaceRelaxed = NULL;
this->JogAdditiveBlendSpaceRelaxedLevel2 = NULL;
this->SprintAnimation = NULL;
this->SprintTargetingAnimation = NULL;
this->CrouchTargetingPose = NULL;
this->CrouchNonTargetingPose = NULL;
this->CrouchRelaxedPose = NULL;
this->CrouchWalkAdditiveBlendSpace = NULL;
this->CrouchJogAdditiveBlendSpace = NULL;
this->CrouchJogAdditiveBlendSpaceRelaxed = NULL;
this->CrouchSprintAnimation = NULL;
this->CrouchSprintTargetingAnimation = NULL;
this->IdleNoise = NULL;
this->IdleNoise_AR_DownSights = NULL;
this->bOverridePitchAndYawOffsets = false;
}