#include "FortAnimInput_PlayerAnimAsset.h" FFortAnimInput_PlayerAnimAsset::FFortAnimInput_PlayerAnimAsset() { this->bShouldApplyAimOffsetFullBody = false; this->FullBodyAimOffsetAlpha = 0.00f; this->UpperBodyAimOffsetAlpha = 0.00f; this->bOverrideDisableArmsHeadAdditive = false; this->DisableArmsHeadAdditiveOverride = 0.00f; this->TargetingPose = NULL; this->TargetingAimOffset = NULL; this->NonTargetingPose = NULL; this->NonTargetingAimOffset = NULL; this->RelaxedPose = NULL; this->RelaxedPoseLevel2 = NULL; this->RelaxedAimOffset = NULL; this->JogAdditiveBlendSpace = NULL; this->JogAdditiveBlendSpaceRelaxed = NULL; this->JogAdditiveBlendSpaceRelaxedLevel2 = NULL; this->SprintAnimation = NULL; this->SprintTargetingAnimation = NULL; this->CrouchTargetingPose = NULL; this->CrouchNonTargetingPose = NULL; this->CrouchRelaxedPose = NULL; this->CrouchWalkAdditiveBlendSpace = NULL; this->CrouchJogAdditiveBlendSpace = NULL; this->CrouchJogAdditiveBlendSpaceRelaxed = NULL; this->CrouchSprintAnimation = NULL; this->CrouchSprintTargetingAnimation = NULL; this->IdleNoise = NULL; this->IdleNoise_AR_DownSights = NULL; this->bOverridePitchAndYawOffsets = false; }