mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
22 lines
757 B
C++
22 lines
757 B
C++
#include "FortAnimInput_BowWeapon.h"
|
|
|
|
FFortAnimInput_BowWeapon::FFortAnimInput_BowWeapon() {
|
|
this->BowChargeSpeedModifierCurve = NULL;
|
|
this->BowAimYaw = 0.00f;
|
|
this->BowAimPitch = 0.00f;
|
|
this->ChargeBlendSpaceCrouchSpeed = 0.00f;
|
|
this->ChargeBlendSpaceCrouchSpeedInterpRate = 0.00f;
|
|
this->ChargeBlendSpaceCrouchSpeedTarget = 0.00f;
|
|
this->ChargePlayRate = 0.00f;
|
|
this->ChargeBlendInTime = 0.00f;
|
|
this->FastChargeThreshold = 0.00f;
|
|
this->ChargeBlendInTimeDefault = 0.00f;
|
|
this->ChargeBlendInTimeFastCharge = 0.00f;
|
|
this->WeaponRaisedAdditiveLeanMultiplier = 0.00f;
|
|
this->bIsBowEquipped = false;
|
|
this->bIsBowCharging = false;
|
|
this->bIsBowAtMaxCharge = false;
|
|
this->bEnableRightHandIK = false;
|
|
}
|
|
|