#include "FortAnimInput_BowWeapon.h" FFortAnimInput_BowWeapon::FFortAnimInput_BowWeapon() { this->BowChargeSpeedModifierCurve = NULL; this->BowAimYaw = 0.00f; this->BowAimPitch = 0.00f; this->ChargeBlendSpaceCrouchSpeed = 0.00f; this->ChargeBlendSpaceCrouchSpeedInterpRate = 0.00f; this->ChargeBlendSpaceCrouchSpeedTarget = 0.00f; this->ChargePlayRate = 0.00f; this->ChargeBlendInTime = 0.00f; this->FastChargeThreshold = 0.00f; this->ChargeBlendInTimeDefault = 0.00f; this->ChargeBlendInTimeFastCharge = 0.00f; this->WeaponRaisedAdditiveLeanMultiplier = 0.00f; this->bIsBowEquipped = false; this->bIsBowCharging = false; this->bIsBowAtMaxCharge = false; this->bEnableRightHandIK = false; }