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https://github.com/ApfelTeeSaft/UnrealEvent.git
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45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#include "FortAmbientAudioController.h"
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void UFortAmbientAudioController::SetAudioBankOverride(UFortPOIAmbientAudioBank* BankOverride) {
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}
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void UFortAmbientAudioController::SetAudioBank(UFortPOIAmbientAudioBank* NewBank) {
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}
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void UFortAmbientAudioController::OnLocationTagChanged(const FGameplayTag Tag, int32 Num) {
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}
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void UFortAmbientAudioController::OnDayPhaseChanged(EFortDayPhase CurrentDayPhase, EFortDayPhase PreviousDayPhase, bool bAtCreation) {
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}
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void UFortAmbientAudioController::InitializePlayerState() {
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}
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void UFortAmbientAudioController::InitializeCurrentAudioBank() {
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}
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UFortPOIAmbientAudioBank* UFortAmbientAudioController::GetAudioBank() const {
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return NULL;
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}
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UFortAmbientAudioController* UFortAmbientAudioController::GetAmbientAudioControllerFromContext(UObject* WorldContextObject) {
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return NULL;
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}
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void UFortAmbientAudioController::Crossfade(FFortPOIAmbientAudioLoop& NewLoop) {
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}
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void UFortAmbientAudioController::ClearAudioBankOverride() {
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}
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UFortAmbientAudioController::UFortAmbientAudioController() {
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this->DefaultAudioBank = NULL;
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this->PlayerController = NULL;
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this->AudioComp = NULL;
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this->FadingAudioComp = NULL;
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this->CurrentAudioBank = NULL;
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this->OverriddenAudioBank = NULL;
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this->TimeOfDayManager = NULL;
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}
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