mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#include "FortActorOptionsComponent.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
bool UFortActorOptionsComponent::SetPropertyOverrideValues(const TMap<FString, FString>& NewOptions) {
|
|
return false;
|
|
}
|
|
|
|
bool UFortActorOptionsComponent::SetPropertyOverrides(const TMap<FString, FString>& NewOptions) {
|
|
return false;
|
|
}
|
|
|
|
void UFortActorOptionsComponent::RemovePropertyOverrides(const TArray<FString>& Options) {
|
|
}
|
|
|
|
void UFortActorOptionsComponent::OnRep_PlayerOptionData() {
|
|
}
|
|
|
|
bool UFortActorOptionsComponent::GetPropertyOverrides(TMap<FString, FString>& CurrentOptions) {
|
|
return false;
|
|
}
|
|
|
|
void UFortActorOptionsComponent::GetOptionsText(FText& DisplayName, FText& Descriptions) {
|
|
}
|
|
|
|
bool UFortActorOptionsComponent::CanEditOptionsComponent(AFortPawn* InteractingPawn) const {
|
|
return false;
|
|
}
|
|
|
|
|
|
void UFortActorOptionsComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(UFortActorOptionsComponent, PlayerOptionData);
|
|
}
|
|
|
|
UFortActorOptionsComponent::UFortActorOptionsComponent() {
|
|
this->PlayerOptions = NULL;
|
|
this->bRedirectInteractToParent = true;
|
|
}
|
|
|