Files
UnrealEvent/Project/Source/FortniteGame/Private/FortActorOptionsComponent.cpp
T
2026-04-22 15:51:07 +02:00

41 lines
1.2 KiB
C++

#include "FortActorOptionsComponent.h"
#include "Net/UnrealNetwork.h"
bool UFortActorOptionsComponent::SetPropertyOverrideValues(const TMap<FString, FString>& NewOptions) {
return false;
}
bool UFortActorOptionsComponent::SetPropertyOverrides(const TMap<FString, FString>& NewOptions) {
return false;
}
void UFortActorOptionsComponent::RemovePropertyOverrides(const TArray<FString>& Options) {
}
void UFortActorOptionsComponent::OnRep_PlayerOptionData() {
}
bool UFortActorOptionsComponent::GetPropertyOverrides(TMap<FString, FString>& CurrentOptions) {
return false;
}
void UFortActorOptionsComponent::GetOptionsText(FText& DisplayName, FText& Descriptions) {
}
bool UFortActorOptionsComponent::CanEditOptionsComponent(AFortPawn* InteractingPawn) const {
return false;
}
void UFortActorOptionsComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortActorOptionsComponent, PlayerOptionData);
}
UFortActorOptionsComponent::UFortActorOptionsComponent() {
this->PlayerOptions = NULL;
this->bRedirectInteractToParent = true;
}