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17 lines
598 B
C++
17 lines
598 B
C++
#include "FortAbilityTask_WaitAnimBPOverride.h"
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UFortAbilityTask_WaitAnimBPOverride* UFortAbilityTask_WaitAnimBPOverride::WaitAnimBPOverrideReady(UGameplayAbility* OwningAbility, TSoftClassPtr<UAnimInstance> AnimInstance, TSoftObjectPtr<UFortGadgetItemDefinition> GadgetItemDef) {
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return NULL;
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}
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void UFortAbilityTask_WaitAnimBPOverride::OnPawnAnimBPCallback() {
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}
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void UFortAbilityTask_WaitAnimBPOverride::OnFinishedCharacterCustomizationCallback(AFortPlayerPawn* InPawn) {
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}
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UFortAbilityTask_WaitAnimBPOverride::UFortAbilityTask_WaitAnimBPOverride() {
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this->FortPlayerPawn = NULL;
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}
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