#include "FortAbilityTask_WaitAnimBPOverride.h" UFortAbilityTask_WaitAnimBPOverride* UFortAbilityTask_WaitAnimBPOverride::WaitAnimBPOverrideReady(UGameplayAbility* OwningAbility, TSoftClassPtr AnimInstance, TSoftObjectPtr GadgetItemDef) { return NULL; } void UFortAbilityTask_WaitAnimBPOverride::OnPawnAnimBPCallback() { } void UFortAbilityTask_WaitAnimBPOverride::OnFinishedCharacterCustomizationCallback(AFortPlayerPawn* InPawn) { } UFortAbilityTask_WaitAnimBPOverride::UFortAbilityTask_WaitAnimBPOverride() { this->FortPlayerPawn = NULL; }