Files
2026-04-22 15:51:07 +02:00

16 lines
705 B
C++

#include "FortAIProxyActor.h"
#include "FortAbilitySystemComponent.h"
#include "FortDamageSet.h"
#include "FortMovementSet.h"
#include "FortRegenHealthSet.h"
AFortAIProxyActor::AFortAIProxyActor() {
this->PrimaryPhysicalSurface = SurfaceType_Default;
this->HealthSet = CreateDefaultSubobject<UFortRegenHealthSet>(TEXT("HealthSet"));
this->DamageSet = CreateDefaultSubobject<UFortDamageSet>(TEXT("DamageSet"));
this->MovementSet = CreateDefaultSubobject<UFortMovementSet>(TEXT("MovementSet"));
this->AbilitySystemComponent = CreateDefaultSubobject<UFortAbilitySystemComponent>(TEXT("AbilitySystemComponent"));
this->BaseWeaponDamageResponseType = EFortBaseWeaponDamage::Combat;
}