#include "FortAIProxyActor.h" #include "FortAbilitySystemComponent.h" #include "FortDamageSet.h" #include "FortMovementSet.h" #include "FortRegenHealthSet.h" AFortAIProxyActor::AFortAIProxyActor() { this->PrimaryPhysicalSurface = SurfaceType_Default; this->HealthSet = CreateDefaultSubobject(TEXT("HealthSet")); this->DamageSet = CreateDefaultSubobject(TEXT("DamageSet")); this->MovementSet = CreateDefaultSubobject(TEXT("MovementSet")); this->AbilitySystemComponent = CreateDefaultSubobject(TEXT("AbilitySystemComponent")); this->BaseWeaponDamageResponseType = EFortBaseWeaponDamage::Combat; }