mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
49 lines
1.9 KiB
C++
49 lines
1.9 KiB
C++
#include "FlightParams.h"
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FFlightParams::FFlightParams() {
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this->TopSpeedKmh = 0.00f;
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this->LiftoffSpeedKmh = 0.00f;
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this->ControlSpeedKmh = 0.00f;
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this->HeadingStabilizationRate = 0.00f;
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this->HeadingStabilizationMaxForwardVelocityKmh = 0.00f;
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this->HeadingStabilizationMaxDegPerSecond = 0.00f;
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this->VerticalStabilizationDrag = 0.00f;
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this->HorizontalStabilizationDrag = 0.00f;
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this->VerticalStabilizationTorque = 0.00f;
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this->MaxVerticalStabilizationTorque = 0.00f;
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this->HorizontalStabilizationTorque = 0.00f;
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this->MaxHorizontalStabilizationTorque = 0.00f;
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this->RotationalDampingCoefficient = 0.00f;
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this->MaxRotationalDampingTorque = 0.00f;
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this->TailLength = 0.00f;
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this->LowSpeedThrust = 0.00f;
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this->HighSpeedThrust = 0.00f;
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this->AntigravityHorizontal = 0.00f;
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this->AntigravityUp = 0.00f;
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this->AntigravityDown = 0.00f;
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this->ControlFrameHeight = 0.00f;
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this->ControlFrameDistance = 0.00f;
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this->ControlFrameDistanceInterpPerSecond = 0.00f;
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this->ControlFrameOrbitInterpPerSecond = 0.00f;
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this->ControlFrameRollInterpPerSecond = 0.00f;
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this->ControlFrameRollUpAcceleration = 0.00f;
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this->ControlFrameRollUpMaxVelocity = 0.00f;
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this->ControlFrameRollUpDamping = 0.00f;
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this->ControlFrameMinUpNudge = 0.00f;
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this->ControlFrameMaxUpNudge = 0.00f;
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this->ControlFrameUpsideDownIgnoreNudgePercent = 0.00f;
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this->SteerPitchRate = 0.00f;
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this->SteerYawRate = 0.00f;
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this->SteerMaxHeadingDiffDegrees = 0.00f;
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this->RollPerHeadingDiff = 0.00f;
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this->HeadingMatchRate = 0.00f;
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this->RollMatchRate = 0.00f;
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this->MatchingTorqueCap = 0.00f;
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this->StallVelocityLow = 0.00f;
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this->StallVelocityHigh = 0.00f;
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this->MinStallYawMultiplier = 0.00f;
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this->MaxStallYawMultiplier = 0.00f;
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this->StallHighVelocityDeviationAngle = 0.00f;
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}
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