#include "FlightParams.h" FFlightParams::FFlightParams() { this->TopSpeedKmh = 0.00f; this->LiftoffSpeedKmh = 0.00f; this->ControlSpeedKmh = 0.00f; this->HeadingStabilizationRate = 0.00f; this->HeadingStabilizationMaxForwardVelocityKmh = 0.00f; this->HeadingStabilizationMaxDegPerSecond = 0.00f; this->VerticalStabilizationDrag = 0.00f; this->HorizontalStabilizationDrag = 0.00f; this->VerticalStabilizationTorque = 0.00f; this->MaxVerticalStabilizationTorque = 0.00f; this->HorizontalStabilizationTorque = 0.00f; this->MaxHorizontalStabilizationTorque = 0.00f; this->RotationalDampingCoefficient = 0.00f; this->MaxRotationalDampingTorque = 0.00f; this->TailLength = 0.00f; this->LowSpeedThrust = 0.00f; this->HighSpeedThrust = 0.00f; this->AntigravityHorizontal = 0.00f; this->AntigravityUp = 0.00f; this->AntigravityDown = 0.00f; this->ControlFrameHeight = 0.00f; this->ControlFrameDistance = 0.00f; this->ControlFrameDistanceInterpPerSecond = 0.00f; this->ControlFrameOrbitInterpPerSecond = 0.00f; this->ControlFrameRollInterpPerSecond = 0.00f; this->ControlFrameRollUpAcceleration = 0.00f; this->ControlFrameRollUpMaxVelocity = 0.00f; this->ControlFrameRollUpDamping = 0.00f; this->ControlFrameMinUpNudge = 0.00f; this->ControlFrameMaxUpNudge = 0.00f; this->ControlFrameUpsideDownIgnoreNudgePercent = 0.00f; this->SteerPitchRate = 0.00f; this->SteerYawRate = 0.00f; this->SteerMaxHeadingDiffDegrees = 0.00f; this->RollPerHeadingDiff = 0.00f; this->HeadingMatchRate = 0.00f; this->RollMatchRate = 0.00f; this->MatchingTorqueCap = 0.00f; this->StallVelocityLow = 0.00f; this->StallVelocityHigh = 0.00f; this->MinStallYawMultiplier = 0.00f; this->MaxStallYawMultiplier = 0.00f; this->StallHighVelocityDeviationAngle = 0.00f; }