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25 lines
1.0 KiB
C++
25 lines
1.0 KiB
C++
#include "CustomCharacterPartAnimInstance_BlackWidow_F.h"
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UCustomCharacterPartAnimInstance_BlackWidow_F::UCustomCharacterPartAnimInstance_BlackWidow_F() {
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this->BackpackRotatorBoneName = TEXT("spine_05");
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this->BackpackRotatorBaseName = TEXT("spine_01");
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this->PawnSpeedRange = 0.00f;
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this->FallingAnimDynamicsForceGliderMultiplier = 0.50f;
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this->FallingAnimDynamicsForceGlobalMultiplier = 0.10f;
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this->LegRotationScaleDownRateADS = 0.10f;
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this->Legs01PoseTargetAlpha = 0.00f;
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this->Legs02PoseTargetAlpha = 0.00f;
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this->Legs03PoseTargetAlpha = 0.00f;
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this->Legs04PoseTargetAlpha = 0.00f;
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this->CollapseLegsTimeSeconds = 0.00f;
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this->CollapsingLegs01PoseFullAlphaDelay = 0.00f;
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this->CollapsingLegs02PoseFullAlphaDelay = 0.17f;
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this->CollapsingLegs03PoseFullAlphaDelay = 0.28f;
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this->CollapsingLegs04PoseFullAlphaDelay = 0.47f;
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this->TopLegsAlpha = 0.25f;
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this->MidLegsAlpha = 0.25f;
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this->BotLegsAlpha = 0.60f;
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this->LegSinAnimationFrequency = 153.00f;
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}
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