Files
UnrealEvent/Project/Source/FortniteGame/Private/CustomCharacterPartAnimInstance_BlackWidow_F.cpp
2026-04-22 15:51:07 +02:00

25 lines
1.0 KiB
C++

#include "CustomCharacterPartAnimInstance_BlackWidow_F.h"
UCustomCharacterPartAnimInstance_BlackWidow_F::UCustomCharacterPartAnimInstance_BlackWidow_F() {
this->BackpackRotatorBoneName = TEXT("spine_05");
this->BackpackRotatorBaseName = TEXT("spine_01");
this->PawnSpeedRange = 0.00f;
this->FallingAnimDynamicsForceGliderMultiplier = 0.50f;
this->FallingAnimDynamicsForceGlobalMultiplier = 0.10f;
this->LegRotationScaleDownRateADS = 0.10f;
this->Legs01PoseTargetAlpha = 0.00f;
this->Legs02PoseTargetAlpha = 0.00f;
this->Legs03PoseTargetAlpha = 0.00f;
this->Legs04PoseTargetAlpha = 0.00f;
this->CollapseLegsTimeSeconds = 0.00f;
this->CollapsingLegs01PoseFullAlphaDelay = 0.00f;
this->CollapsingLegs02PoseFullAlphaDelay = 0.17f;
this->CollapsingLegs03PoseFullAlphaDelay = 0.28f;
this->CollapsingLegs04PoseFullAlphaDelay = 0.47f;
this->TopLegsAlpha = 0.25f;
this->MidLegsAlpha = 0.25f;
this->BotLegsAlpha = 0.60f;
this->LegSinAnimationFrequency = 153.00f;
}